When Shit Hits The Fan
A Post-Apocalyptic Survival Game
All rights reserved
Index Promotion page [gaming/WSHTF.html]

Prologue
Welcome.html
Cinematic <Description> #Top
Select Survivor

01=Caucasian
02=Black
03=Hispanic
04=Asian

.
Gender:[Male] >
{01_FemaleTeen}

.
Setup_2.html#Male >



.
Survivor Detail
Stats|Back|Skills|Gear
[Confirm]
[Abandon]
Setup_3.html#Region
#Begin

Page Layout  Description  #Page Anchor

{ options }Lone Wolf - Band of Brothers - Family Guy - Nine to Five'r

[ choice select ]

Intro
Intro_1.html
Event Select <Beginnings> #Condition
00=Natural Disaster
01=Civil Unrest
02=Cyber Attack
03=War In Middleast
04=Terriorist Attack
05=Pacific Conflict

00=Suprise Me



.
Solar Flare >
Civilian vs Gov >

Utilities Out >
Defensive War
Localized
Direct War

Random Event
.
#GridDown >
#CommsOut >
#NoResources >
#TravelRestricted >

.
Event Detail
Stats|Back|Skills|Gear
[Confirm]
[Abandon]
Setup_3.html#Region
#Begin

Purpose: Introduction cinematic to setup storyline. Selecting a Female avatar from
image gallery. Divided by Age; Teen, Adult, Mature and Senior (Elderly unselectable)
and by Race; Caucasian, Black, Hipanic (includes Native American) and Asian. Set
Starter Gear.

Setup_1
Setup_1.html
Cinematic <Begin> #Begin
Select Survivor

01=Caucasian
02=Black
03=Hispanic
04=Asian





.
Gender:[Male] >
{01_FemaleTeen}
{01_FemaleAdult}
{01_FemaleMature}
{01_FemaleSenior}
{02_FemaleTeen}
{02_FemaleAdult}
{02_FemaleMature}
{02_FemaleSenior}
{03_FemaleTeen}
{03_FemaleAdult}
{03_FemaleMature}
{03_FemaleSenior}
{04_FemaleTeen}
{04_FemaleAdult}
{04_FemaleMature}
{04_FemaleSenior}
.
Setup_2.html#Male >
#Teen1 (V4.2 Ashley)
#Adult1 (V4.2 ?)


#Teen2 (PT3 ?)



?(L3 ?)


#Senior3 (V3 ?)

#Adult4 (A3 ?)


.
Survivor Detail
Stats|Back|Skills|Gear
[Confirm]
[Abandon]
Setup_3.html#Region
#Begin

++ Add Social Preferences -> Determines preparedness level


Setup_2
Setup_2.html
Cinematic <Begin> #Begin
Select Survivor

01=Caucasian
02=Black
03=Hispanic
04=Asian





.
Gender:[Female] >
{01_MaleTeen}
{01_MaleAdult}
{01_MaleMature}
{01_MaleSenior}
{02_MaleTeen}
{02_MaleAdult}
{02_MaleMature}
{02_MaleSenior}
{03_MaleTeen}
{03_MaleAdult}
{03_MaleMature}
{03_MaleSenior}
{04_MaleTeen}
{04_MaleAdult}
{04_MaleMature}
{04_MaleSenior}
.
Setup_1.html#Begin
#Teen1 (D3 ?)




#Adult2 (M3 ?)




#Mature3 (M4 ?)


#Adult4 (M4 ?)


.
Survivor Detail
Stats|Back|Skills|Gear
[Confirm]
[Abandon]
Setup_3.html#Region
#Begin

Purpose: Introduction cinematic to setup storyline. Selecting a Male avatar from
image gallery. Divided by Age; Teen, Adult, Mature and Senior (Elderly unselectable)
and by Race; Caucasian, Black, Hipanic (includes Native American) and Asian. Set
Starter Gear




Setup3
Setup_3.html
#Region [Random Select] >
[Change Country] >
{Climate0}
{Climate1}
{Climate2}
{Climate3}
{Climate4}
{Climate5}
{Climate6}
{Climate7}
{Climate8}
{Climate9}
#Climate2 <fake>
<not implimented>
#Climate0
#Climate1
#Climate2
#Climate3
#Climate4
#Climate5
#Climate6
#Climate7
#Climate8
#Climate9
Climates 0-9
Temps|Precip|Growing
[Confirm]
[Abandon]
#Job
#Location
#Job
Determines income bracket
info+Age+Race+Region,
which determines #Reside+
#Skills+#Gear
Select Career Type
[None]
[General Labor]
[Retail]
[Clerical]
[Service]
[Management]
[Technical]
[Government]
[Professional]
[Politics]
-assumed #Income3
#Income0
#Income1
#Income2
#Income3
#Income4
#Income5
#Income6
#Income7
#Income8
#Income9
#Skills {Selections}
[Confirm]
[Reset]
<fake selections>
Setup_4.html#Reside
Setup_3.html#Job

Purpose: Set beginning location of game. Climate will dictate skills and gear that will
be needed to survive conditions. Career selection determines Income #Value and
starting #Gear using if/then/else. Assumed to be Income3 for demo purposes.


Setup4
Setup_4.html
#Reside
?
My be skipped by the
avatar background info
=Tent in Park
=College Dorm
=Apartment
=Own Urban Home
=Own Rural Home
=Own Cabin
=Rent Urban Home
=Rent Rural Home
=RV Park+vehicle
Selection
[Accept] >
[Dwelling0] default
{Dwelling1}
{Dwelling2}
{Dwelling3}
{Dwelling4}
{Dwelling5}
{Dwelling6}
{Dwelling7}
{Dwelling8}
{Dwelling9}
#Climate2 <fake>
<not implimented>
#Event0
-
-
#Dwelling3
-
-
-
#Dwelling7
#Dwelling8
#Dwelling9
Dwelling 1-9
Type|Storage|Secure
[Confirm]
[Abandon]
#Group1
#Reside
#Group1
Select members and/or pets
Selection
[Accept] >
<not implimented>
#Event0
#Event0 {Dialog Select}
[Bug-In]
[Bug-Out]
- choice -
#NoWin
#Gear
#NoWin
{Dialog} #Vehicle
#Gear
Type ++Sunscreen++
{Selections}
[Confirm]
[Reset]
<fake selections>
#Equipment
Setup_4.html#Gear
#Equipment
Type; Heavy machinery not
carired on person, Storage,Trailer
{Selections}
[Confirm]
[Reset]
<fake selections>
#Vehicle
Setup_4.html#Gear
#Vehicle
Type; None, Bicycle, Scooter,
Motorcycle, Compact, SUV, Truck
Van, Bus, RV
{Selections}
[Confirm]
[Reset]
<fake selections>
Chapter01.html
Setup_4.html#Gear

Purpose: Determine Bug-in or Bug-out scenerio and what #Gear, #Equipment and
type #Vehicle transportation is available at game start.



Change how gear is selected. And a preliminary to Chapter 01 (maybe 00) where the player is given a scenerio and a choice to bug-in or bug-out. Available items will bedetermined by selections above.
Chapter 01

Chapter01.html
#Start
Make camp
Barracade
Travel to urban
Travel to rural
Travel to wilds.
{Dialog1-0}
{Dialog1-1}
{Dialog1-2}
{Dialog1-3}
{Dialog1-4}
{Dialog1-5}
<Select Choice>
#Choice1-2
#Choice1-3
#Choice1-4
#Choice1-5
#Choice1-6

New Note:
Add more to Barracade Dialog 1-2; Depending on residence and preparidness will be the determing factor on whether 'Stand your ground' is possible to survive. Possible outcomes = Defeat the invaders; Defended, but wounded; Stand-off; Forced to flee (dialog1-2A); Captured and enslaved; Wounded and left to die (possions taken); KIA (game over). Scenerio repeats


Character Data

Character0.html
Survivor Detail
Stats|Background|Reputation

Avatar
Item Detail
Gear|Equipment|Vehicle
[Item Data]
[Equip]
[Transfer]
[Distroy]
[Sell]

Java Popup
<move to self>
<move to survivor>
<remove item>
<not implimented>

Skill Detail
Skill+Use
[Skill Data]
[Use Skill]
Java Popup
<Perform skill>

Purpose: Determine Bug-in or Bug-out scenerio and what #Gear, #Equipment and
type #Vehicle transportation is available at game start.

Encampment 01

Camp01.html
Current Occupied Location
Area|Members|Defense|Offense


Layout?
Guards|Security|Partols|Posture


Inventory Detail
Gear|Equipment|Vehicles
[Item Data]
[Equip]
[Transfer]
[Discard]
[Distroy]
Java Popup
<move to self>
<move to survivor>
<leave item>
<delete item>



Activity 01
Detection Level Activity01.html
Resting
Scouting
Patrol
Expedition
Construction
Practice
Cooking
Comms
Salvage
Combat
+1 [sound]
+5 [movement]
+10 [movement]
+15 [movement]
+20 [sound]
+25 [sound]
+30 [smells]
+35 [sound]
+40 [sound]
+50 [sound]
#Resting
#Scouting
#Patrol
#Expedition
#Construction
#Practice
#Cooking
#Comms
#Salvage
#Combat

Nighttime= movement switched to sound

Encounters 01
%+Act Encounter01.html
Wild Animal
Wandering Refugee
Traveling Doctor
Pilgramage
Merchant
Trader
Scavenger
Raiding Party
Mauraders
Pirate Band
Militia Squad
Government Agent
-10-05
06-25
26-30
31-40
41-50
51-60
61-70
71-80
81-90
91-99
100-109
110+

#Animal
#Refugee
#Doctor
#Pilgram
#Merchant
#Trader
#Scavenger
#Raider
#Maurader
#Pirate
#Militia
#Agent

Listed from least to most dangerous. RNG(100)+Activity Level


Discovery 01

Discovery01.html
Mine
Bunker
Silo
Cabin
Cache
Farm
Ranch
Well

Campground
Shelter
Installation
Junkyard
Transport
Residentual Building
Commercial Building
Industral Building
Warehouse
Medical Building
Public Building
Utilities
Sewer
Rail Yard
Airport
Graveyard
Subway
Neg-0
01-02
03-04
05-07
08-10
11-14
15-19
20-24
25-29
30-34
35-39
40-44
45-49
50-54
55-59
60-64
65-69
70-74
75-79
80-84
85-89
90-94
95-99
100-103
104+

#Mine
#Bunker
#Silo
#Cabin
#Cache
#Farm
#Ranch
#Well

#Camp
#Shelter
#Base
#Junk
#Transport
#Resident
#Retail
#Industry
#Storage
#Medical
#Public
#Utility
#Sewer
#Rail
#Airport
#Graves
#Subway
Locale modifier
Urban
Rural
Wilds
Modifier
+20
+0
-20




Discover RNG(100)+Locale

Events 01
%+ Event01.html
Detination
Solar Flare
Earthquake
Tornado
Wild Fire
Flood
High Winds
Rain Torrent
Encounter01
Comms
Injury
Fight
Discharge
Fire
Explosion
Outbreak
.
Neg
01-05
06-10
11-15
16-20
21-25
26-30
31-40
41-50
51-60
61-70
71-80
81-90
91-99
100-109
100+

#Detinate
#Solar
#Earthquake
#Tornado
#Wildfire
#Flood
#Wind
#Rain
-See Encounters
#Comms
#Injury
#Fight
#Discharge
#Fire
#Explosion
#Outbreak
.

Event= RNG(100)+number of group members



Game Notes:
Encampments can have accidental fires.
Construction items used as barracades.





Size 2 #f0f0f0 #0EB003 #0085F5 #00A8D6 #D33EDF #E9B33F #ff9900
Size 3 #f0f0f0 #0EB003 #0085F5 #00A8D6 #D33EDF #E9B33F #ff9900
Size 4 #f0f0f0 #0EB003 #0085F5 #00A8D6 #D33EDF #E9B33F #ff9900
Conthrax Sb Size 4 #00FFFF #00ACDB #F0F0F0
Conthrax Sb Size 5 #00FFFF #00ACDB



Dialog2 Width=410




ShipLO-Panel Width=318




Gregory Hunts
Syndicate Business Delegate
Level: 16
Expert Delegate - 102.5% efficiency
    [T2] Global Trading: +2.5%
Fleet Ships gain: Market Insight



[ Review Credentials ]
[ Current  Mission ]
[ space ]


[ Accept ]
[ Decline ]


Mercenary [x]


 
Button2    


Ship-Panel Width=312





  
Button2    



Dialog1 Width=730

Title
Level 0   


[ Accept ]
[ Decline ]


backgroundGraphics/LobbyBack.jpg

AGE Dialog Width=790



Mission Title
close

Mission Alert



Objective

- Zero-G Hockey Ferry
[ Confirm ]
[ Abandon ]




= Automated Galactic Exchange =

Welcome to AGE System terminal

Civilian Transport
Operator: User
Emission: Valid
Confirmation: Ok

*** 5 minutes remaining ***


backgroundGraphics/BGMINI01_Destruction01.jpg

mission level faction contact notes
Zero-G Hockey Personality
0gH Ultimate Fan
18
25
Civilian
n/a
Aleia Shenking
n/a
Recover lost/forgot personal equipment
Attend all Zero-G Hockey play-off games
















Syndicate, Civilian, Proxima Mining Corporation, Rebellion, Pirate, Red Skull, Independent, Terra Military, CoT, Marauder, Mercenary

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