Index Promotion page
[gaming/WSHTF.html] |
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Prologue |
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Welcome.html |
Cinematic |
<Description> |
#Top |
Select Survivor
01=Caucasian
02=Black
03=Hispanic
04=Asian
.
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Gender:[Male] >
{01_FemaleTeen}
.
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Setup_2.html#Male >
.
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Survivor Detail
Stats|Back|Skills|Gear
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[Confirm]
[Abandon]
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Setup_3.html#Region
#Begin
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Page Layout Description #Page Anchor
{ options }Lone Wolf - Band of Brothers - Family Guy - Nine to Five'r
[ choice select ]
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Intro |
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Intro_1.html |
Event Select |
<Beginnings> |
#Condition |
00=Natural Disaster
01=Civil Unrest
02=Cyber Attack
03=War In Middleast
04=Terriorist Attack
05=Pacific Conflict
00=Suprise Me
.
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Solar Flare >
Civilian vs Gov >
Utilities Out >
Defensive War
Localized
Direct War
Random Event
.
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#GridDown > #CommsOut >
#NoResources >
#TravelRestricted >
.
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Event Detail
Stats|Back|Skills|Gear
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[Confirm]
[Abandon]
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Setup_3.html#Region
#Begin
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Purpose:
Introduction cinematic to setup storyline. Selecting a Female avatar
from
image gallery. Divided by Age; Teen, Adult, Mature and Senior (Elderly
unselectable)
and by Race; Caucasian, Black, Hipanic (includes Native American) and Asian.
Set
Starter Gear.
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Setup_1 |
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Setup_1.html |
Cinematic |
<Begin> |
#Begin |
Select Survivor
01=Caucasian
02=Black
03=Hispanic
04=Asian
.
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Gender:[Male] >
{01_FemaleTeen}
{01_FemaleAdult}
{01_FemaleMature}
{01_FemaleSenior}
{02_FemaleTeen}
{02_FemaleAdult}
{02_FemaleMature}
{02_FemaleSenior}
{03_FemaleTeen}
{03_FemaleAdult}
{03_FemaleMature}
{03_FemaleSenior}
{04_FemaleTeen}
{04_FemaleAdult}
{04_FemaleMature}
{04_FemaleSenior}
.
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Setup_2.html#Male >
#Teen1 (V4.2 Ashley)
#Adult1 (V4.2 ?)
#Teen2 (PT3 ?)
?(L3 ?)
#Senior3
(V3 ?)
#Adult4 (A3 ?)
.
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Survivor Detail
Stats|Back|Skills|Gear
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[Confirm]
[Abandon]
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Setup_3.html#Region
#Begin
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++ Add Social Preferences -> Determines preparedness level |
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Setup_2 |
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Setup_2.html |
Cinematic |
<Begin> |
#Begin |
Select Survivor
01=Caucasian
02=Black
03=Hispanic
04=Asian
.
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Gender:[Female] >
{01_MaleTeen}
{01_MaleAdult}
{01_MaleMature}
{01_MaleSenior}
{02_MaleTeen}
{02_MaleAdult}
{02_MaleMature}
{02_MaleSenior}
{03_MaleTeen}
{03_MaleAdult}
{03_MaleMature}
{03_MaleSenior}
{04_MaleTeen}
{04_MaleAdult}
{04_MaleMature}
{04_MaleSenior}
.
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Setup_1.html#Begin
#Teen1 (D3 ?)
#Adult2 (M3 ?)
#Mature3
(M4 ?)
#Adult4 (M4 ?)
.
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Survivor Detail
Stats|Back|Skills|Gear
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[Confirm]
[Abandon]
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Setup_3.html#Region
#Begin
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Purpose:
Introduction cinematic to setup storyline. Selecting a Male avatar
from
image gallery. Divided by Age; Teen, Adult, Mature and Senior (Elderly
unselectable)
and by Race; Caucasian, Black, Hipanic (includes Native American) and Asian.
Set
Starter Gear
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Setup3 |
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Setup_3.html |
#Region |
[Random Select] >
[Change Country] >
{Climate0}
{Climate1}
{Climate2}
{Climate3}
{Climate4}
{Climate5}
{Climate6}
{Climate7}
{Climate8}
{Climate9}
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#Climate2 <fake>
<not implimented>
#Climate0
#Climate1
#Climate2
#Climate3
#Climate4
#Climate5
#Climate6
#Climate7
#Climate8
#Climate9
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Climates 0-9
Temps|Precip|Growing
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[Confirm]
[Abandon] |
#Job
#Location |
#Job
Determines
income bracket
info+Age+Race+Region,
which determines #Reside+
#Skills+#Gear
|
Select Career Type
[None]
[General Labor]
[Retail]
[Clerical]
[Service]
[Management]
[Technical]
[Government]
[Professional]
[Politics]
|
-assumed #Income3
#Income0
#Income1
#Income2
#Income3
#Income4
#Income5
#Income6
#Income7
#Income8
#Income9 |
#Skills |
{Selections}
[Confirm]
[Reset]
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<fake selections>
Setup_4.html#Reside
Setup_3.html#Job
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Purpose:
Set beginning location of game. Climate will dictate skills and gear that
will
be needed to survive conditions. Career selection determines Income #Value
and
starting #Gear using if/then/else. Assumed to be Income3 for demo purposes.
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Setup4 |
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Setup_4.html |
#Reside
?
My
be skipped by the
avatar background info
=Tent
in Park
=College Dorm
=Apartment
=Own Urban Home
=Own Rural Home
=Own Cabin
=Rent Urban Home
=Rent Rural Home
=RV Park+vehicle
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Selection
[Accept] >
[Dwelling0] default
{Dwelling1}
{Dwelling2}
{Dwelling3}
{Dwelling4}
{Dwelling5}
{Dwelling6}
{Dwelling7}
{Dwelling8}
{Dwelling9}
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#Climate2 <fake>
<not implimented>
#Event0
-
-
#Dwelling3
-
-
-
#Dwelling7
#Dwelling8
#Dwelling9
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Dwelling 1-9
Type|Storage|Secure
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[Confirm]
[Abandon] |
#Group1
#Reside |
#Group1
Select
members and/or pets
|
Selection
[Accept] > |
<not implimented>
#Event0 |
#Event0 |
{Dialog Select}
[Bug-In]
[Bug-Out] |
- choice -
#NoWin
#Gear |
#NoWin
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{Dialog} |
#Vehicle |
#Gear
Type
++Sunscreen++
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{Selections}
[Confirm]
[Reset]
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<fake selections>
#Equipment
Setup_4.html#Gear
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#Equipment
Type;
Heavy machinery not
carired on person, Storage,Trailer
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{Selections}
[Confirm]
[Reset] |
<fake selections>
#Vehicle
Setup_4.html#Gear |
#Vehicle
Type;
None, Bicycle, Scooter,
Motorcycle, Compact, SUV, Truck
Van, Bus, RV |
{Selections}
[Confirm]
[Reset] |
<fake selections>
Chapter01.html
Setup_4.html#Gear |
Purpose:
Determine Bug-in or Bug-out scenerio and what #Gear, #Equipment and
type #Vehicle transportation is available at game start.
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| Change how gear is selected. And a preliminary to Chapter 01
(maybe 00) where the player is given a scenerio and a choice to bug-in
or bug-out. Available items will bedetermined by selections above. |
Chapter
01
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Chapter01.html |
#Start
Make camp
Barracade
Travel to urban
Travel to rural
Travel to wilds.
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{Dialog1-0}
{Dialog1-1}
{Dialog1-2}
{Dialog1-3}
{Dialog1-4}
{Dialog1-5}
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<Select Choice>
#Choice1-2
#Choice1-3
#Choice1-4
#Choice1-5
#Choice1-6
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New Note: Add
more to Barracade Dialog 1-2; Depending on residence and preparidness
will be the determing factor on whether 'Stand your ground' is possible
to survive. Possible outcomes
= Defeat the invaders; Defended, but wounded; Stand-off; Forced to flee
(dialog1-2A); Captured and enslaved; Wounded and left to die (possions
taken); KIA (game over). Scenerio repeats
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Character
Data
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Character0.html |
Survivor Detail
Stats|Background|Reputation |
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Avatar |
Item Detail
Gear|Equipment|Vehicle |
[Item Data]
[Equip]
[Transfer]
[Distroy]
[Sell]
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Java Popup
<move to self>
<move to survivor>
<remove item>
<not
implimented>
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Skill Detail
Skill+Use |
[Skill Data]
[Use Skill]
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Java Popup
<Perform skill> |
Purpose:
Determine Bug-in or Bug-out scenerio and what #Gear, #Equipment and
type #Vehicle transportation is available at game start.
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Encampment
01
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Camp01.html |
Current Occupied Location
Area|Members|Defense|Offense |
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Layout?
Guards|Security|Partols|Posture |
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Inventory Detail
Gear|Equipment|Vehicles
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[Item Data]
[Equip]
[Transfer]
[Discard]
[Distroy]
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Java Popup
<move to self>
<move to survivor>
<leave item>
<delete
item> |
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Activity
01
|
Detection Level |
Activity01.html |
Resting
Scouting
Patrol
Expedition
Construction
Practice
Cooking
Comms
Salvage
Combat
|
+1 [sound]
+5
[movement]
+10
[movement]
+15
[movement]
+20
[sound]
+25 [sound]
+30 [smells]
+35 [sound]
+40 [sound]
+50 [sound]
|
#Resting
#Scouting
#Patrol
#Expedition
#Construction
#Practice
#Cooking
#Comms
#Salvage
#Combat |
Nighttime=
movement switched to
sound
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Encounters
01
|
%+Act |
Encounter01.html |
Wild Animal
Wandering Refugee
Traveling Doctor
Pilgramage
Merchant
Trader
Scavenger
Raiding
Party
Mauraders
Pirate Band
Militia Squad
Government Agent
|
-10-05
06-25
26-30
31-40
41-50
51-60
61-70
71-80
81-90
91-99
100-109
110+
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#Animal
#Refugee
#Doctor
#Pilgram
#Merchant
#Trader
#Scavenger
#Raider
#Maurader
#Pirate
#Militia
#Agent |
Listed
from least to most dangerous. RNG(100)+Activity Level
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Discovery
01
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Discovery01.html |
Mine
Bunker
Silo
Cabin
Cache
Farm
Ranch
Well
Campground
Shelter
Installation
Junkyard
Transport
Residentual
Building
Commercial Building
Industral Building
Warehouse
Medical Building
Public Building
Utilities
Sewer
Rail
Yard
Airport
Graveyard
Subway
|
Neg-0
01-02
03-04
05-07
08-10
11-14
15-19
20-24
25-29
30-34
35-39
40-44
45-49
50-54
55-59
60-64
65-69
70-74
75-79
80-84
85-89
90-94
95-99
100-103
104+
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#Mine
#Bunker
#Silo
#Cabin
#Cache
#Farm
#Ranch
#Well
#Camp
#Shelter
#Base
#Junk
#Transport
#Resident
#Retail
#Industry
#Storage
#Medical
#Public
#Utility
#Sewer
#Rail
#Airport
#Graves
#Subway |
Locale modifier
Urban
Rural
Wilds |
Modifier
+20
+0
-20
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Discover
RNG(100)+Locale
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Events
01
|
%+ |
Event01.html |
Detination
Solar
Flare
Earthquake
Tornado
Wild Fire
Flood
High
Winds
Rain
Torrent
Encounter01
Comms
Injury
Fight
Discharge
Fire
Explosion
Outbreak
.
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Neg
01-05
06-10
11-15
16-20
21-25
26-30
31-40
41-50
51-60
61-70
71-80
81-90
91-99
100-109
100+
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#Detinate
#Solar
#Earthquake
#Tornado
#Wildfire
#Flood
#Wind
#Rain
-See Encounters
#Comms
#Injury
#Fight
#Discharge
#Fire
#Explosion
#Outbreak
.
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Event=
RNG(100)+number of group members
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